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''Pandemic'' is a cooperative board game designed by Matt Leacock and published by Z-Man Games in 2008. Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates 2 to 4 players, each playing one of five possible specialists: (dispatcher, medic, scientist, researcher or operations expert). The game is unlike most boardgames as the gameplay is cooperative, rather than competitive. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached. Three expansions, ''Pandemic: On the Brink'', ''Pandemic: In the Lab'', and ''Pandemic: State of Emergency'', co-designed by Matt Leacock and Tom Lehmann, each add several new roles and special events, and rules adjustments to allow a fifth player or to play in teams. In addition, several rules expansions are included, referred to as "challenge kits". ''Pandemic'' is considered one of the most successful cooperative games that has reached mainstream market sales, condensing the type of deep strategy that earlier cooperative games, like ''Arkham Horror'', offer into a game that can be played in a limited time by a wider ranges of players. ==Gameplay== The goal of ''Pandemic'' is for the players, in their randomly selected roles, to work cooperatively to stop the spread of four diseases and cure them before a pandemic occurs.〔((20140113) Pandemic rulebook )〕 ''Pandemic'' setup consists of a game board representing a network between 48 cities on the map of the Earth, two decks of cards (Player cards and Infection cards), four colors of cubes (each representing a different disease), six Research Stations, and a pawn for each player. The Player cards include cards with each city name (same as on the board), Special Event cards that can be played at specific times to take beneficial actions, and Epidemic cards. Infection cards consist of one card for each city on the board and a color of the disease that will start there. At the start of the game, Infection cards are randomly drawn to populate the board with infections, from 1 to 3 cubes for a number of cities. Players start at Atlanta, the home of the Centers for Disease Control, and are given a random role and a number of Player cards. On each turn, a player can take 4 actions which consists of any combination of the following: *Movement, as per the following four options: : *Between interconnected cities (car and ferry travel). : *To a city that the player holds that Player card of, discarding the Player card (direct flight). : *To any city if the player is currently in one of the cities they hold the card of, discarding the Player card (charter flight). : *From a city with a research lab to any city with a research lab, without discarding a city card (shuttle flight). *Sharing information with another player by being at the same city as that player and either giving or receiving the Player card representing that city. *Treating one unit of infection from a city the player is presently in, removing a cube from that city. *Constructing a research lab in a city that the player holds the city card for (discarding that card afterwards) *Finding the cure by being in a city with a research lab and holding 5 Player cards of the same color. Finding a cure does not stop further infection of that disease until all cubes of that color are removed from the board; from then on, drawing an Infection card of a color that is eradicated will result in no change to the board's state. On conclusion of the turn, the player draws two Player cards, reducing their hand down to seven cards by discarding Player cards and/or immediately playing Special Event cards.〔 If either draw is an Epidemic card, the player draws a card from the bottom of the Infection deck and places three cubes on that city, puts that card into the Infection discard pile, reshuffles the discard pile, and places it back on top of the Infection deck. After the two Player cards are drawn (epidemic or no), a number of Infection cards are revealed and one cube of the indicated color is placed on each city drawn. Should a city already have three cubes and a new cube is to be added, an Outbreak occurs and each interconnected city gains one more cube of that color; this can create a chain reaction across many cities if several already have three disease cubes on them. The game is over if any of the following occur: *More than 7 Outbreaks occur - a loss for the players. *There are no more cubes of the specific disease color when they are needed during Infection or Epidemic - a loss for the players. *There are no more Player cards to be drawn - a loss for the players. *The players discover the cure for all four diseases - a victory for the players. To aid in winning the game, players are given roles that allow them to alter the above rules. Five roles were introduced with the core game, but additional roles were added through the game's expansion. For example, the Medic is able to treat all cubes in a city with one action or, once a cure for a disease is found, can remove cubes of that color without spending an action, while the Scientist only needs four cards of the same color to discover the cure. The players are also helped by the Special Event cards which allow for similar one-time actions akin to the roles, such as the direct removal of a few infection tokens or immediate construction of a research lab. ''Pandemic'' requires the players to coordinate their efforts to win the game, specifically in gathering and sharing the necessary cards to discover cures while moving in coordination around the board and preventing Outbreaks in an efficient manner. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Pandemic (board game)」の詳細全文を読む スポンサード リンク
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